Man, its been a while. I haven’t been on here in nearly ten years! Most of my blogging content is available on my website.
Check that out:
Man, its been a while. I haven’t been on here in nearly ten years! Most of my blogging content is available on my website.
Check that out:
Undoubtedly my favorite comics artist, Inoue-sensei is able to place an unrelenting amount of passion into each of his works. His comics are more than entertaining, and each one of them is so very real; the amount of emotion and expression is awe-inspiring, and so easy to relate to. I love many books, respect many artists, but I’ve only had a real connection with the work of a few. Inoue is one of the few!
A year and half ago I stumbled upon Inoue-sensei’s amazing feature in the “Perspectives on Work” series on HNK-that prompted me to finally import the DRAW dvd he created (as Id been ogling it for a while.)
I’m happy to say that he’s getting more of exposure here in the west! While he’s a world-famous living legend, it seems that his influence has been covered less in the states, likely due to the nature of how recent the trend of Japanese comics has been in releasing things other than mainstream shonen and shoujo. While Slam Dunk was a world-changing book, literally interesting a nations worth of kids into the popular (stateside) sport of Basketball…American releasing, licensing, and timing have only recently made Slam Dunk available to the masses. (I do believe Raijin or someone released it years ago, someone check me on that-but now Viz has it out, and it looks great! Good translation. Its also available to watch on Hulu.)
While SLAM DUNK was his big ticket to success on his own title (though he did have a strong debut with Chameleon Jail) he also created a breathtakingly heartfelt book titled “Real.” Real is a very visceral story and touches on issues of perseverance, adaptation, and guts! Its central idea is of a wheelchair basketball player, which…is unorthodox in the world of comics-so I’m very happy it gained coverage.
His other most recent work is Vagabond. You must read Vagabond. MUST.
Vagabond, is another great work about…well….its about a ton of things. I hate to paint the work with a broad brush, but I can say its about the education of a wayward young man as he experiences life. This young man, happens to be the historical Japanese swordsman and author of the “Book of Five Rings,” Miyamoto Mushashi. While it may sound odd to those who arent legendary historical swordsmen-this book is 100% easy to relate to. It is THE story of the human condition for a young man with a tough life. Seriously-as you read, you become Musashi. You feel his pain, desires, happiness, struggles, and even can understand desire to succeed, even if you may disagree. Its become one of my most treasured books, with its own dedicated shelving. (lol) You can pick it up now via Viz Big Editions, which I totally recommend, or check out used bookstores to find the older Dark Horse releases. Inoue-sensei has resumed work on the book now, so I’m sure Viz will catch back up when enough volumes are produced to create another Viz Big edition (there are currently 10–3 books each), but I’ve not researched the options. If you read Japanese, I believe the book is in Kodansha’s Weekly Morning publication.
Hes done art for games, Kinokuniya stores, and commercials, a glorious and beautful “Smile for Japan” campaign for victims of the Fukushima-ku tsunami, and finally he’s being seen more stateside! CNN decided to interview Inoue-Sensei and released it days ago! Please check it out and support his work!
Link to CNN’s coverage:
And as always, Inoue-sensei is linked in my favorites on the blog. Check out his newly redesigned website! If youre interested into more media and links for Inoue-Sensei, the blog “The Eastern Edge” in my links, has lots of coverage and translations of Japanese features with Inoue.
Feel free to leave a comment of awesome Inoue-sensei findings. I have lots of information and would love to share and discuss with you!
To commemorate the 25th anniversary of Street Fighter, a property very important to me- I decided to write this post. (and posted on Chinese New Year…year of the DRAGON! How fitting!) I enjoy discussing, studying, and observing my favorite works of art in order to learn and improve my own work. I hope you find this post informative or interesting! (Hopefully both!)
In the ‘90’s, one of Capcom’s crowned achievements in arcade fighting was the game known as Street Fighter II. Countless arcade go-ers and SNES/Genesis owners competed head to head for fun and competition in this impressive game. The intricate amount of detailed styles of gameplay in Street Fighter II certainly led to hours of fun and close calls-and all of the fun gameplay was further enhanced by impressive stage visuals, catchy music and sharp character designs.
Of the designs, Ryu, the main character; is one of the most notable designs in all of video gaming. I’d probably say that despite age, nationality or even understanding of Street Fighter-many people have seen Ryu or have at least heard of him. His design is well thought-out and inspired a generation of various other designs based on his appeal, moveset, and character. His design shines for many reasons, but the one that resonates most with me would be its “intricate simplicity.”
Strange oxymoron there, I know. But in its own way-it makes sense. Rather trying to explain it myself, I think a very reputable source places my sentiments best.
“Ryu is a guy with black hair wearing a red “hachimaki” (headband) and a white karate gi with tattered sleeves. And Ken is a guy with long blonde hair paired with a bright red gi. That’s who they are. From my point of view, they are complete and perfect as they are. I couldn’t imagine adding something to this sublime blend of characteristics. On the surface, they may seem simple…lacking in distinguishing characteristics, but isn’t this simplicity — characters boiled down to their bare essence — the very thing that lends them their uniqueness? I could only hope that I’d manage to design such simple perfection in my career.”
Daigo Ikeno is the amazing character designer and artist who’s worked at Capcom since the 90’s. He has amazing work, and the quoted text above is from his interview during the development of Street Fighter 4. Frankly, I think he hit the nail on the head!
Like the post I wrote on Gill, I’m going to discuss some of the intricacies of Ryu’s character and lend some insight into what I found to be the characters’ inspiration and reference. All of this is based on a combination of my own research and some other sources on the web-which I’ve credited. If you happen to notice something that I didn’t note, please let me know in the comments section! I’d enjoy having discussions with everyone.
I’m going to discuss Ryu’s design in two main topics:
So, lets step back for a moment. I started this whole post telling you that Street Fighter II was great. But…..
…there was a game before it! Haha, yes, I’m talking about Street Fighter! (Or Fighting Street, for some purists.) The original Street Fighter is the actual first appearance of Ryu. I like to think that a majority of his design was established here, and only further enhanced in Street Fighter II. We’ll get to those points in a moment.
Akiman is the genius designer who created Ryu, and most of the cast of the entire Street Fighter franchise. Akiman is practically the nucleus of what held together the Capcom Design Team. CRMK/Bengus, Kinu Nishimura, Edayan, and Ikeno-all pretty much worked from the precedent set by Akiman (and later, CRMK). He is really truly at a level that is beyond most character designers-to this day. His work is often seen in animation and games currently. (The link to his blog on on my side bar. Give it a click!)So, when Akiman designed Ryu I think he had a chain of thoughts, a few identified here. Ok, so follow me here:One of the most notable Karateka of this century, Masatasu Oyama, founded Kyokushinkai karate. This style has emphasis on hard hitting strikes, and practicality. Oyama fully believed that one was to immerse themselves in the art, and had to become one with the fist. This oneness was seen as “ultimate truth” and required devotion.
(The image above was most likely the inspiration for Ikeno’s drawing of Evil Ryu.)
Oyama was known to take his “yamagomori” or, solitary training retreats. During these, he’d train alone in the mountains, perfecting his art and becoming closer to his “truth.”During these ascetic retreats, he was focused, regimented and becoming one with his body via his training. This intense training in many martial arts has been noted to develop spiritual connections. A note I find interesting is that Oyama was said to have read Musashi’s “Book of Five Rings” as his sole reading during one of his training retreats. (A fun parallel between Musashi and Ryu can be seen in Takehiko Inoue’s amazing biographical-fiction manga, Vagabond and the Street Fighter mangas: Street Fighter Zero and Ryu Final by Masahiko Nakahira. Each contain a wanderer gaining strength through battle and battling a darker inner violence. This violence is only tamed through reaching enlightenment via mastering their respective arts.)
Not only did Oyama dedicate himself to training alone, he opened his own dojo in 1953. He taught in Japan, and also decided to expand his art and demonstrated his karate around the world. Oyama didn’t only train against other martial artists-Oyama was also known to fight bulls!
Yes. BULLS. Oyama is credited for fighting and defeating bulls as his training. Talk about devotion and training!
So, its fair to say that a bit of Ryu’s personality is derived but Oyama. This however, is only the tip of the iceberg.
Oyama’s students, also are key points to Ryu’s character. Sonny Chiba was a student of Oyama AND starred as Mas Oyama in his film “The Karate Bullfighter” or “The Champion of Death”, depending on the nation in which the film was released. In the poster of this film you see Chiba (as Oyama) fighting bulls! This film was also inspired by a comic written by legendary writer Kajiwara Ikki, titled “Karate Baka Ichidai” (A Karate Crazy Life!) Of note, Chiba ALSO starred in a film titled “The Street Fighter.”Let’s pause from talking about Oyama’s students for just a moment. The comic I just mentioned, “Karate Baka Ichidai” is a subject worth delving into. This book was written with a heavy emphasis on Oyama’s life and points out lots of great things about Oyama in a entertaining way. As the book is hard to find in print and scanned online, I can link you to a short video of the opening. Take a look at this:
Pretty awesome, I’d say! So, in that opening we kinda get a glimpse into the feel of the comic and what Oyama stood for. Take a look at his expressions and strikes! I can certainly see Akiman finding this mood to be fitting of a main character! Also, I think a few subtle things here may have had led to a spark of a design idea. Check out this image I created below. I think it’ll all become clearer!
Take a look at that hair, the furrowed and thick brow-and open and steady expression! I really think that this was the birth of Ryu.It’s also possible that the intro influenced some game ideas as well. The breaking of stone in the intro was similar to a bonus game in Street Fighter. (And its a bit of a stretch, but perhaps kicking the wine bottle led to the idea of the wine cellar barrel breaking bonus stage in SF2…? Haha, or not.)
Let’s discuss “Karate Baka Ichidai” and Oyama a little more.So, In “Karate Baka Ichidai”, Oyama fought many fighters-notably a boxer with straightforward and fast strikes (Similar to “Mike” in SF and “M. Bison” in SF2.) and also challenged Muay Thai fighters. This is rooted in fact. Oyama was said to have fought and also sent students to fight Muay Thai practitoners in real life. Starting to sound like Street Fighter? It gets better!I read this bit of info online and it was too good to NOT share. It strongly coincides with my own ideas and research. Apparently, in the “Karate Baka Ichidai” comic, the main character fights Reiba ,the strongest of the Muay Thai fighters. Sound like Ryu? Certainly. But the truly uncanny part is Reiba himself. Take a look at his design.
It seems that Akiman also thought about his boss design from this same comic! Reiba is most likely the inspiration for Sagat, the “Emperor of Muay Thai.” This is fitting as Sagat is the (exceptionally difficult- i.e., broken) boss of Street Fighter.
So, lets head back to the discussion about the students of Mas Oyama. We already discussed Sonny Chiba. But two others are very striking-and one certainly led to more character ideas for Ryu. Oyama had two prominent students who fought Muay Thai practitioners.
Yoshiji Soeno was a great student under Oyama. Soeno was appointed to fight alongside Yamazaki in the kickboxing competitions against the Muay Thai fighters. He later establishes his own style based off of Kyokushin, called Shidokan. Furthermore, he loses to Yamazaki in one of their kickboxing tournaments. Something of note is that Soeno fought the Muay Thai practitioners with the stats of 5’8” ½ and 150lbs. This nearly the same weight as Ryu in SF2. Ryu, is 5’9” and the same weight.
Check out that stance and build. Visually, Ryu shares much in common with Soeno.
Terutomo Yamazaki was the other (perhaps most notable) student. Known as a genius of Karate, he defeated the Muay Thai fighters and also adapted their strikes to enhance his karate. While researching him, I found that instructor Shigeru stated that people were impressed with his talent and force. He was truly powerful and impressive. Light and fast and attacked with destructive power. It was also stated that he was a fan favorite and “is a stronger and better-looking man than Bruce Lee.” ( I have a reason for stating that line in particular.) Also of note, Yamazaki was liked by Oyama for his frank honesty and blunt statements. It seems, he likes to speak the truth and certainly did so. Yamazaki was also known as a brilliant teacher and his students often said that “Yamazaki has a technique which means defense is offense.” (I’d take this to mean that his best defense was a relentless offense.) This sounds like someone else I’ve heard of in street fighter. An honest and frank, brilliant teacher of Oyama’s style, whom attacked with light and fast destructive power-in which defense means offense…AND attractive, at that?
Yup, I’d say that Yamazaki’s personality was perhaps the impetus of Ken, a fellow student under the same teacher as Ryu. I wouldn’t confirm this as “the basis of Ken” though I’d say that it is possible that it played a part in the design process. I’m sure Ken was designed visually to contrast to Ryu. But, the character’s personality is pretty similar to Yamazaki. Another fun note was that, in the first Street Fighter-Ken was the 2p Ryu. Also, considering Yamazaki adopted Muay Thai into his Karate, it may explain why Ken’s grab animation is reminiscent of a clench, performed by many Muay Thai fighters!
So, tie all of this together: Oyama, Soeno, Karate Baka Ichidai…..and you pretty much get a general idea of where the idea of Ryu is coming from!Let’s discuss a few other other elements involved in his design:The Nio statues are large statues usually seen at entrances of some Buddhist temples in Japan (as well as China and Korea). The Nio are guardians of Buddha whom used force to protect the values highlighted in the Mahayana. The Mahayana is one of the two large sects of Buddhism that believed that people reached enlightenment through the Bodhisattva- or “great vehicle” of openness and truth.Of the statues Agyo is seen making the “ah” sound-showing an open mouth. Ungyo has his mouth shut tightly and is making the “un” or “hum” sound.
This is most likely another reference point for Ryu and Gouki. Ryu opens his mouth during win poses and attacks, where as Gouki is silent, he grunts and speaks few words. These two are opposite forms of the same art , and are sort of the beginning and end-in parallel.. This is seen in the CRMK character art of Gouki-his pose is more reminiscent of the Nio statues. This certainly affected his unique stance in the SF Zero/Alpha games as well.
The Nio statues are seen in many street fighter stages, namely the stage of Gouki in Capcom Vs. SNK, and Geese stage, and more recently in the temple stages in Street Fighter 4. (A personal note here, Capcom Vs. SNK has some of the coolest stages in fighting game history. The stages, music and interface are all such a great treat!) The Nio also inspired attack names and slight design cues for the character, Oro.
Sorry for the mugen images as well. Its tough to find legit images of those stages…especially Gouki’s!Another point in Ryu’s design would be the color. Color design is imperative in games, and Akiman and his team really had to nail the correct colors for the game. Ryu, wears a white gi-which follows tradition. The darker belt and hair adds contrast, and the red headband adds emphasis. Also, its inferred that Ryu is indeed, at the black-belt level. Like Ryu’s design, the magic is in its well-thought-out simplicity. Its a great palette. It emphasizes his heritage as well-he wears the colors in the Japanese flag.The Street Fighter cast is composed of lots of this. Each character is designed with notable color in mind. Designer Ashley Browning, created a piece that will demonstrate this with ease. Take a look at this:
Pretty awesome, right? Though its just a few blocks of color-anyone familiar with Street Fighter can identify those characters! This is the power of the color design on Akiman’s work.So, after Street Fighter, Ryu has appeared in each subsequent Street Fighter. When Street Fighter gained its sequel, Street Fighter II (and its various iterations) Ryu went through a design overhaul. Designers Akiman and Kinu Nishimura were responsible for creating a more definitive image of what we know as Ryu.
We see here that Ryu’s hair was now defined. A shorter cut from Street Fighter’s iteration, also the placement and direction of his bangs and hair pattern are designed. The most interesting change was the loss of the shoes, and the tattered edges on his gi. These tattered edges show a rugged quality fitting for the world of Street Fighter II. I find it easier to believe that Ryu was a wandering fighter seeking enlightenment via perfection of his martial art-when he looks like this. The torn edges are a great contrast to his sparring partner, fellow student, and best friend: Ken. Ken has gi edges that are intact. This also suits Ken’s lifestyle. As a world champion and wealthy action star- Ken would most likely have more tailored clothes as Ryu would not. Also, Ryu exposes more of chest with a more open gi, and ken has a higher more formal gi opening-showing less of his chest. The design also creates the basis of the face that is most recognizable as Ryu-while keeping some qualities with the original reference of Karate Baka Ichidai. It is certainly obvious that Ryu has really come into his own character here.
Ryu’s design from Street Fighter II was used to create his presence in the alpha/zero games. In Street Fighter Zero, Ryu resembles and is built like CRMK’s design from the first Street Fighter-with the new design cues from Street Fighter 2. Very young, fresh faced, yet still very tough and capable. Each image of Ryu in the Zero games oozed a solemn confidence.
Street Fighter III really started to making strides in design. While the basis of Ryu from Street Fighter II stayed. Some enhancements were made to his design. Ryu bulks up a little, with muscles like his triceps, for example-growing larger. This is a smart design choice as the punching power of arm thrusts relies on strong triceps.
Of course research went into designing his strikes and making them more intelligent as well. (We’ll get to that in a bit as well.)
Since Ryu is older here, it shows. He looks the most hardened and powerful here, and he also maintains his calm demeanor. Its almost as if Ryu is “complete” in mastering his art. A crowning achievement of the Street Fighter III games is that they were created on the CPS3 board. The games created on this arcade board were vastly superior in animation quality to many games created during the same time (and today even!) and looked flawless! When Ryu animated in any of the Street Fighter III games-it has a great impact to it! Every important fundamental rule of animation is seen in his movements. (For more info on animation principles, read :http://art-eater.com/2010/07/test-1-darkstalkers/) There is a great deal of stretch, squash, snap and speed in each of the animations. Its really a marvel. During the Street Fighter III era, Ryu’s gi seemed to be a bit looser, which also really created some amazing animation as well. I really love the way Ryu looks in the Street Fighter III games-this iteration really defines what I think to be the pinnacle of Ryu’s design.
In the most recent iteration of Street Fighter, Street Fighter IV; designer Daigo Ikeno (from Street Fighter III: Third Strike, as well) created a Ryu with a few new design twists. What we get for Ryu’s design-is solid work, I’d expect nothing less from Ikeno. Lets take a look:
The definition of Ryu’s face is a new element here. His face is chiseled and rugged, thicker, and more muscular. He looks very fiercely with stern eyes. Less friendly from the Street Fighter III Ryu, but no less calm and capable. We also see a shortening of the hair length. Like the Karate Baka Ichidai character, the lower lip is very full and the chin is prominent, leaving a heavy indentation under the lip. We also get a better picture of his bone structure. Ikeno notes that his goal was to emphasize the shape of Ryu’s face. Ikeno’s Ryu maintains his classic appeal with a few different touches. I think the concept art shows a cool caricature or a fairly modern fighter-with the design cues from the original inception. Its fun!
Ryu, when viewed full body also has some changes in his physique. Ryu’s shoulders are broader- the arms more muscular, packed with bulk. His legs are also much more muscular. My favorite thing to note from this design is how prominent his hands and feet are. They re large, but not unbelievable for the design. They are his primary weapons, I’m sure the choice was to emphasize them. Also, Ikeno had been doing this in other illustrations, but its cool to note that he started giving Ryu’s glove a logo. (He later adds kanji on his belt as well.) Ikeno states that Ryu did become excessively muscular in this design, but ultimately, it was the best design decision for the time of Street Fighter 4. These designs nod back to the designs of Street Fighter II, which was a goal in the game’s design and development in many areas. As amazing as the Street Fighter IV concepts for Ryu are, I feel that the Street Fighter III Ryu is the most refined. Not to say that the changes made in Street Fighter IV’s concept art (i.e musculature and faces) aren’t impressive (as they are) but in no way do these changes make Street Fighter IV visually more sophisticated than the designs of Street Fighter III’s Ryu; despite popular modern opinions.
I really could go on about Ikeno and the Capcom Design team’s work at length, but maybe I’ll save that for another post. Haha.
So, lets take a look at Ryu’s strikes. We now know that Ryu has a design basis in Oyama and Soeno-and as such, he fights like both of them. The dominant focus on Ryu’s method of attack is rooted in Oyama’s strikes. We also have strikes that are impossible for a human being to perform, and the inspiration for those would be nothing other popular comics and animation! Fun, cool, dynamic and they leave a lasting impact! Lets take a look at some of these!
For reference, I’ll be using mostly SF3 sprites. As I said earlier-they really are the best of the best.
So, Ryu’s primary mode of attack, and normals are derivatives of Oyama’s Kyokushin karate. Of note, his block is precisely what Oyama drafted in his own texts.
Hadoken and Shoryuken are most likely nods to Dragonball, which I’m sure Akiman and CRMK loved. (Note: The actual “shoryuken” appeared after Street Fighter, in Dragonball Z; however a similar technique was used in Dragonball, which pre-dates Street Fighter! Thanks Henry, for the discussion!)
In SF3, Ryu gained a new technique, which I found to be impressive. It was called his “Joudan Sokutou Geri.” This loosely translates to something meaning “immediate step [forward] kick.” I was looking through Oyama’s text and the technique is very similar to “Ushiro Geri.” I’ve scanned a portion of it for comparison.
Also, Kinu Nishimura, referenced Oyama’s text in her illustration for Ryu’s character art in Capcom Vs SNK 2. This is Oyama’s “double layer- two hand technique.”
I found those to be particularly interesting. This reference supports the facts, and further makes Ryu’s character that much more impressive!
So there you have it! An overview of Ryu’s character design! Its really a remarkable and untouchable design, and this post doesn’t delve into everything enough-but its certainly a start! If you found this to be interesting, please check out another post written about Street Fighter III’s boss, Gill: http://arttronik.wordpress.com/2011/06/23/character-design-analysis-gill/
Also, check out more of my artwork on this very blog and my tumblr: http://hypevoltage.tumblr.com .Check back for more… because there always is more! Click the facebook like button, and leave comments- I’m always looking to encourage good discussion. Also, if you liked posts like this, you probably have something in common with myself and my good friend Richmond. Please check out his blog as well for some amazing writings on video games and art. A great deal of our discussions over the years over hours of Third Strike led me to write this post! It’s truly a treat: http://www.art-eater.com . Also, thanks to my friend Weigy, for his discussion as well! His work is amazing and he also is someone you should view and follow regularly: http://blog.weigy.com .
Thanks for reading and leave a comment!
(For those interested, this WordPress format disallows the footnotes I used to cite my websources. They are listed in my sources page.)
This post features the drawing I was working on during the last day of 2011. I prefer things that are black and white-however, I realize that my body of work lacks very bright things–so I decided to go with a finished color version with more than just a black and white drawing.
The idea behind this piece was to illustrate Janelle Monae. Monae is an amazing singer, and frankly-shes an unparalleled talent in current American music. For those who know me, you’ll know that I love instrumental music, and all of my favorite singers (except two) are no longer making music. Janelle is something special. Her newest album, “The Archandroid” is phenomenal. She has command over a powerful and versatile voice and has a selection of fitting melodies(go Kallindo!) accompanying her fantastic voice. Her album is a story that takes place in the future city of “Metropolis”, and has a really cool narrative behind it-which is shown in the message, tone and lyrics of each song. If you listen to the album, you’ll note some really smooth and pleasing transitions between songs as well. My favorite is between Dance of Die >Faster (my favorite song)> Locked Inside. Not only does the album tell a story-lots of it can be applied to life as we know. Its a brilliant thing to see the thought placed behind it. I hope she continues to have a successful musical career.
If you’ve never listened to her music, check this out. Its her music video for the song, “Tightrope.” Coupled with her sound-Janelle seems to have a calm and relaxed personality with a righteous intent. She states that her music is for the “have-nots” ,and like her character “The Archandroid” she passes on her message through music. Additionally, she can be very lively and filled with a spectacular energy! Her performance in the link above will certainly demonstrate that.
That bright energy was the inspiration for the piece. Lively, wide-eyed, and fun! Below, are the various stages of the drawing. I highly prefer black and white work, and honestly I’d have left it at the black and white stage. I’m a huge fan of the contrast and shapes made. The proportions are cartooned and exaggerated-and I’m also pretty sure this is the “cutest” thing I’ve ever drawn-a slight break from the fighters and monsters that usually fill my sketchbooks. (Heh.) Also, you’ll see a sketch of “Metropolis” that is in the background of the drawing. That was based off of the city in Fritz Lang’s film, “Metropolis” which is certainly a source of some inspiration for “The Archandroid.” Just about everything was done with brushes and g-pens, until I got to the crazy color phase. I also had a “welcome to Metropolis” text there, but decided against it in the end.
I hope it looks good! It was fun doing something different from usual stuff-and it was cool to cartoon a singer I enjoy. Thanks for reading! If you enjoyed posts like this, click the “like” button (and the facebook like button too!) on the blog to subscribe and be updated with more. For more sketches, be sure to check my tumblr with almost daily sketch updates, and check back to this blog for for finished drawings and design analysis!
I created a contest entry in a few hours, and didn’t make it. All is well, ya win some…you lose some! Best of luck to the finalists!
About the drawing-it was for a frappucino cup design, with the buzzwords “blended remix” and “happy” as design cues. So…I played around with hair shapes and eventually ended at drawing a cool lookin’ guy with hair shaped like a frappucino- drinking a frappucino, of course! A little brush pen drawing of him was derived from the sketches and then it was all composited in photoshop-with the addition of (happy) fruit, coffee beans, and random shapes and ice cubes. I figured with these colors and smiling fruit…the “happy” part would be visually obvious. I chose to use large black shapes in the guy because I personally like spotted blacks in non painted works-and for something as colorful as this is, its nice to have an area of “rest” for the eyes. It anchors everything.
Back with more updates soon!
I’ve imported the blog contents my personal site here: https://rlateef.squarespace.com/blog/2011/06/23/character-design-analysis-gill
Please read an edited and updated version of this post!
This weekend’s been fun….sorta. Despite getting a cold around this “swine flu” buzz, I’ve been productive. I’d rather sleep, but alas, things need to get done.